算法2.1 画斜率0≤k≤1的直线的改进的Bresenham画线算法:
�void BresenhamLine (int x0, int y0, int x1, int y1, long color)
�{
��int x, y, dx, dy;
��float k, e;
��dx = x1-x0
��dy = y1- y0
��e=-dx;
��x = x0
��y = y0
��if (dx = = 0)
��{
���for (i=0;i≤dy;i++)
���{
����DrawPixel (x, y+i, color);//画像素(x,y+i)
���}
���return;
��}
��for (i=0;i≤dx;i++)
��{
���DrawPixel (x, y, color);//画像素(x,y)
���x++;
���e += e+2*dy;
���if (e≥0)
���{
����y++;
����e -= 2*dx;
���}
��}
�}